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Revision 1.1 - (view) (download)
| 1 : | giraudpf | 1.1 | #include "Location.hh" |
| 2 : | #include "qatos.hh" | ||
| 3 : | |||
| 4 : | using namespace asap::atos; | ||
| 5 : | |||
| 6 : | Location::Location () { | ||
| 7 : | } | ||
| 8 : | Location::Location (const Location& loc) { | ||
| 9 : | _pos = loc._pos; | ||
| 10 : | _ori = loc._ori; | ||
| 11 : | } | ||
| 12 : | Location::Location (const Hep3Vector& pos, const Hep3Vector& ori) { | ||
| 13 : | set(pos, ori); | ||
| 14 : | } | ||
| 15 : | Location::~Location () { | ||
| 16 : | } | ||
| 17 : | |||
| 18 : | Location* Location::clone() const { | ||
| 19 : | return new Location(*this); | ||
| 20 : | } | ||
| 21 : | |||
| 22 : | void Location::set (const Hep3Vector& pos, const Hep3Vector& ori) { | ||
| 23 : | _pos = pos; | ||
| 24 : | _ori = ori; | ||
| 25 : | } | ||
| 26 : | |||
| 27 : | Hep3Vector Location::position () const { | ||
| 28 : | return _pos; | ||
| 29 : | } | ||
| 30 : | Hep3Vector Location::orientation () const { | ||
| 31 : | return _ori; | ||
| 32 : | } | ||
| 33 : | |||
| 34 : | HepRotation Location::rot () const { | ||
| 35 : | HepRotation rot; | ||
| 36 : | Hep3Vector ori = orientation (); | ||
| 37 : | rot.Rotate (ori.x(), ori.y(), ori.z()); | ||
| 38 : | return rot; | ||
| 39 : | } | ||
| 40 : | |||
| 41 : | void Location::glTranslate () const { | ||
| 42 : | Hep3Vector pos = position (); | ||
| 43 : | Hep3Vector ori = orientation (); | ||
| 44 : | |||
| 45 : | // Move to origin of box to be drawn | ||
| 46 : | glTranslatef (pos.x() * scale_t, | ||
| 47 : | pos.y() * scale_t, | ||
| 48 : | pos.z() * scale_t); | ||
| 49 : | // glRotatef multiplies a matrix on the right side of the present rotation matrix | ||
| 50 : | glRotatef (ori.z() * scale_r, 0, 0, 1); | ||
| 51 : | glRotatef (ori.y() * scale_r, 0, 1, 0); | ||
| 52 : | glRotatef (ori.x() * scale_r, 1, 0, 0); | ||
| 53 : | } |
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